Mohammed Chami
.NET Developer | Content Creator
Mohammed Chami
.NET Developer | Content Creator

Your favorite apps are probably running on Electron right now – and there’s a surprisingly good reason why.
Open your task manager. See that Slack app eating 500MB of RAM? That Discord window consuming more memory than some entire operating systems? Welcome to the wonderful, frustrating world of Electron apps.
If you’ve spent any time in developer communities, you’ve heard the complaints. “Electron is bloated!” “Why does my chat app need an entire web browser?” “These apps are killing my battery life!”
Yet somehow, Electron powers some of the most successful apps on the planet: VS Code, Discord, Slack, WhatsApp Desktop, Figma, and countless others. If Electron is so terrible, why does everyone keep using it?
The answer is more nuanced than the internet would have you believe.
Electron is essentially a wrapper that lets developers build desktop apps using web technologies – HTML, CSS, and JavaScript. Under the hood, it bundles Chromium (the open-source version of Google Chrome) with Node.js, creating a runtime environment where web apps can pretend to be native desktop applications.
Think of it like this: instead of learning the completely different languages needed for Windows (C++), Mac (Swift/Objective-C), and Linux (various options), developers can use the web technologies they already know to build for all three platforms simultaneously.
It’s like being a chef who only knows how to make pizza, but discovering you can serve pizza in Italian restaurants, American diners, and Japanese food courts. Same recipe, different venues.
Let’s address the elephant in the room – Electron apps are genuinely heavy. When you install Discord, you’re not just getting a chat application. You’re getting:
This means even a simple “Hello World” Electron app might use 100-200MB of RAM – more than many full-featured native applications from the 1990s.
Real-world impact:
Here’s what makes this worse: users can feel the difference. Electron apps often have that slightly “off” feeling compared to native applications. Scrolling might be less smooth, animations might stutter, and keyboard shortcuts might have a tiny delay that your fingers notice even if your brain doesn’t.
This creates a cognitive dissonance. The app works fine, but something feels… not quite right.
Let’s talk numbers. Building a native app for three major platforms traditionally means:
Native development approach:
Each platform has different:
Translation: Three separate codebases, three times the bugs, three times the maintenance burden.
Electron approach:
For a small team or solo developer, this isn’t just convenient – it’s the difference between shipping a product and getting lost in platform-specific complexity.
Here’s a secret that business managers love: web developers are everywhere. JavaScript is the world’s most popular programming language, and HTML/CSS skills are incredibly common.
Hiring implications:
This talent availability translates directly to faster hiring, lower salaries, and easier knowledge transfer within teams.
Electron excels at one thing that’s crucial in modern software development: speed of iteration. Web technologies were built for rapid development cycles, and that translates beautifully to desktop app development.
Development velocity benefits:
When your startup needs to ship a MVP in three months, Electron often makes the difference between launching and missing your window.
Here’s an interesting plot twist: sometimes Electron apps provide a better user experience than native alternatives. While they might be heavier, they offer something native apps struggle with – complete visual and functional consistency across platforms.
Native app problems:
Electron advantage: Your app looks and behaves identically everywhere. Users switching between their work Windows machine and personal Mac have zero learning curve.
Native UI frameworks impose constraints. They want apps to look “native” to each platform, which sounds good in theory but creates problems in practice:
Electron gives designers complete freedom. Want a unique color scheme? No problem. Custom animations? Easy. Innovative layouts that break platform conventions? Go for it.
This is why design-forward companies like Figma and Linear chose Electron – they wanted pixel-perfect control over their user experience.
For early-stage companies, Electron often represents the difference between success and failure:
Speed to market: Launch on all platforms simultaneously instead of picking one and hoping to expand later.
Resource optimization: One team can handle all platforms instead of needing separate Windows, Mac, and Linux specialists.
Feature parity: No confusing differences between platform versions that frustrate users and complicate support.
Investor appeal: “Cross-platform from day one” sounds much better than “Windows-only for now” in pitch decks.
Large companies love Electron for different reasons:
The anti-Electron crowd loves to point out the resource usage, but they often ignore the hidden costs of native development:
Development time multiplication: Building for three platforms doesn’t just triple your work – it often quadruples or quintuples it due to platform-specific edge cases, testing requirements, and debugging complexity.
Maintenance nightmare: Bug fixes need to be implemented three times, in three different languages, with three different sets of potential side effects.
Feature synchronization: Keeping features in sync across platforms becomes a logistical challenge. How many apps have you used where the Mac version is mysteriously missing features that exist on Windows?
Testing complexity: Three platforms means three times the testing matrices, device configurations, and OS version compatibility issues.
Here’s the uncomfortable truth: most successful Electron apps are built by small teams that could never afford native development.
These companies succeeded because they chose Electron, not despite it. The alternative wasn’t “better native apps” – it was “no apps at all” or “Windows-only apps that never gained traction.”
The tech industry hasn’t been sitting idle. Several alternatives promise the best of both worlds:
Flutter Desktop: Google’s UI framework now supports desktop, offering native performance with cross-platform development.
Tauri: A Rust-based alternative that uses system webviews instead of bundling Chromium, dramatically reducing app size.
React Native Windows/macOS: Microsoft and Meta’s attempt to bring React Native to desktop platforms.
Progressive Web Apps (PWAs): Web apps that feel increasingly native, especially on mobile platforms.
Each alternative comes with its own trade-offs:
For many teams, these solutions trade Electron’s problems for different, sometimes worse problems.
Let’s be honest about something: computers have gotten ridiculously powerful. The MacBook Air on my desk has more RAM than the server that ran my first company. The “bloat” that we complain about often represents a smaller percentage of system resources than similar complaints from the 1990s.
Moore’s Law math:
This doesn’t excuse wasteful development, but it does put the “crisis” in perspective.
Electron itself has been getting better:
Modern Electron apps often perform significantly better than Electron apps from five years ago.
Here’s a fascinating disconnect: developers constantly complain about Electron, but users keep choosing Electron apps. Discord has hundreds of millions of users. VS Code is the most popular code editor. Slack dominates workplace communication.
Why users don’t care as much as developers:
Ultimately, Electron apps succeed or fail based on whether they solve user problems, not whether they’re technically elegant. WhatsApp Desktop might use more RAM than a native messaging app, but it provides seamless synchronization with mobile devices and a familiar interface.
The value proposition: Users trade some system performance for better functionality, consistency, and faster development cycles that bring them new features more quickly.
The Electron debate often becomes ideological, but the reality is more nuanced. Electron is a tool with specific strengths and weaknesses, and like any tool, it’s appropriate for some jobs and inappropriate for others.
Electron makes sense for:
Electron doesn’t make sense for:
The most successful companies are increasingly taking a hybrid approach:
This gives them Electron’s development benefits while avoiding its worst performance characteristics.
The Electron “problem” isn’t really about Electron – it’s about the fundamental tension between developer convenience and system optimization. Every technology choice involves trade-offs, and Electron’s trade-offs happen to be very visible to technically-minded users.
The apps you use every day exist because Electron made them economically viable to build. Yes, they use more resources than they theoretically could. But they also shipped faster, work more consistently, and get updated more frequently than they would have as native applications.
As developers, our job isn’t to build the most technically pure solutions – it’s to build solutions that work for real users with real constraints. Sometimes that means choosing the “worse” technology that lets you actually ship your product.
The next time you see an Electron app using too much RAM, remember: it exists because Electron made it possible, not despite Electron’s limitations. And sometimes, existence is better than perfection.